Ten narrative arcs
Each arc contains 15 floors built around a different flavor of systemic dread.
Bureaucratic horror roguelike RPG
The Dungeons of Solitude is a dark fantasy roguelike about paperwork, burnout, debt, institutional pressure, and the quiet terror of becoming another file in the archive.
Media intake
These placeholders reserve space for screenshots, short clips, and key art as the public campaign begins.
The premise
Each arc represents a different pressure point: hospitals, corporations, finance, bureaucracy, routine, media, friends, memory, dreams, and the inner self.
The first arc is planned as the free entry point on mobile. The full game unlocks the remaining descent, while the Steam version is planned as a clean premium release.
What to expect
Each arc contains 15 floors built around a different flavor of systemic dread.
Chests, appeals, supplies, and penalties form a progression loop built around hard choices.
Save state, death, recovery, checkpoints, and run memory reinforce the feeling of a continuing case file.
Mobile is designed around a free first arc and optional unlock. Steam is planned as a premium version with no ads.
Release plan
Development record
The project now has a permanent public home, a GitHub-backed website pipeline, and a live Cloudflare Pages deployment.
Read the devlogFollow development
Mailing list and community links will be added soon. For now, this page is the first public home for the project.